Hello! Just got to play the game earlier and looks great. The power up animation is really cool. The things I'd change is the wrap effect and the player control. I think you could just keep going to the direction you are facing and the camera would follow. About the enemies, in order to not create a bug where they constantly leave the screen, you could set their position to be relative to the player's position plus his vector x and y. The controls I would use WASD and use the mouse only to aim. For a 2 days game, It feels really cool. The feel of hitting the enemy is satisfying. Let me know if you need more feedback about other games in development.
Spookz: A Tiny Halloween Shooter
It's spooky time! Fight off hordes of floating skulls, bouncing eyes, dashing aliens and spooky ghosts in this retro-styled 8x8 top-down shooter!
- 4 different enemy types with unique characteristics
- Classic arcade action
- Crunchy visuals and effects
[W] to accelerate / [S] to reverse
[Mouse] to turn
Simple enemy; follows you around! Low health, but decently quick.
This enemy bounces around the screen, regardless of the player's position. A bit slower than a Skull, but beefier!
Similar to a Skull in that it follows the player around, but it is invisible until it gets in close range. Slower than a Skull but has a lot more health!
Does this really even look like an alien? Are aliens even "spooky" nowadays? I don't know. Either way, it charges at you once it gets close. Very quick but low health.
Programming, sound design, and art by Kruxe
Follow me on Twitter: https://twitter.com/kruxedev
Coded in just under 2 days as part of a personal Halloween game jam! Pretty happy with the results but who knows it might be super buggy haha. Please let me know if you encounter any strange behavior so I can try and fix it! :)
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
thanks so much for the feedback! the movement is probably one of the areas i was the least sure about, as i think it can feel kinda slippery (if that's the right word to describe it haha) at times. i considered doing a more classic WASD/mouse to aim kind of configuration but i guess i kinda liked the feeling of sliding around haha. yea i spent most of my time trying to make hitting/killing enemies feel satisfying so i'm glad you noticed haha
again i really appreciate the feedback, it's always super helpful to get second opinions :)